Live input to cinematic tool

Anything in. Cinematic out.

VST3/AU FX plug-in · Windows & macOS
Aeronaut UI

Aeronaut takes any live input — a guitar note, a single chord, a vocal whisper, a synth pad — and turns it into a Hollywood-grade cinematic textures in real time.

See it in action

Hear it. One input each.

Each demo is a single live input processed through Aeronaut. Nothing else added. No layers. No second pass.

Dry Aeronaut
E. Piano
Synth
Vocal
Bass

Watch the workflow.

Three steps to cinematic.

No menus. No tutorials. No sample browsing. Plug in. Play. Freeze. Done.

Aeronaut input jack
01 · Plug in

Any input. Any source.

Insert Aeronaut FX on any track you want to process. A live channel input, a WAV file or a virtual instrument.

Aeronaut looper transport controls
02 · Play

Cinematic, instantly.

Start playing. The C++ spectral processor stretches, blooms and reshapes it into a massive, evolving Hollywood-style texture. Latency stays low. CPU stays sane.

Aeronaut freeze and spaceshipness control
03 · Freeze & Looper

Add layers.

Press Freeze. The current spectrum locks in place — a perfect, infinite pad. Now play on top of it. Or add a looper layer to create a full cinematic arrangement.

It's not a reverb. It's not a synth. It's a cinematic time machine for whatever you plug into it.

Studio or stage

Two ways to use Aeronaut.

Same engine, two workflows. Produce cinematic textures inside your DAW — or take the whole rig live.

Guitarist in studio with Aeronaut on screen
In the Studio

Production & scoring

Drop Aeronaut on any track — guitar, vocals, synth, stems. Freeze a moment, automate wet/dry, bounce the result back into your session. Build beds, risers and underscores without leaving the timeline.

  • VST3/AU on Mac & Windows
  • Freeze, Eternize and mix controls
  • Layer multiple instances across your project
  • Render frozen textures as audio files
Guitarist performing live with Aeronaut on laptop
Live on stage

Live performance

You can use Aeronaut to create live evolving cinematic atmospheres.

  • Plug in your instrument, open any DAW
  • Low-latency live processing
  • Parallel Loop stacks layer without stopping
  • Eternize holds captures while you keep playing
Nerdy section

Under the hood.

Aeronaut is not a reverb, not a synth, and not a looper. It's a spectral tool designed to dive deep into the frequency domain of your input.

Think of it as a spectral synth driven by your performance, with a parallel looper for layered, frequency-domain texture work — somewhere between granular resynthesis, a spectral hold, and a wet/dry timbre blender.

Under the hood, it analyzes your audio with a short FFT window, saves the frequency content (not the waveform), and rebuilds it with new phases each frame.

Two paths run at once: live input and a 10‑second looper, each with its own freeze mix and decay. Turn decay down and the pad follows what you play; turn it up or hit eternize and the spectrum holds.

Aeronaut signal flow: live input and looper through spectral freeze to output

Built for the way you actually work.

Film & TV scoring

Sketch cinematic underscores in seconds. Drop in a piano stem and get an instant cinematic pad to score against picture.

Game audio & trailers

Generate huge atmospheres, risers and beds from any source you already have in the project.

Producers & beatmakers

Turn a flat sample into a movie moment. Drop on the master, hit Freeze, sample the result back in.

Guitarists & live looping

Hold a chord, freeze it, solo on top. Just plug and play.

Ambient & drone artists

Endless evolving spectra. Layer multiple instances. Build entire 30-minute pieces from single notes.

Sound designers

Foley, dialogue, found sounds — anything becomes a usable cinematic element. C++ engine = pristine spectral resolution.

4K scalable interface

Aeronaut 4K UI

Features

  • Real-time spectral freeze engine — custom built in C++
  • Works with any live input: guitar, vocals, synths, drums, field recordings
  • Built-in looper: freeze a moment and play melodies on top
  • Hollywood-grade cinematic textures from a single note
  • Continuous, click-free, loop-free spectral playback
  • Low latency, low CPU usage
  • High-resolution UI (Retina & 4K ready)
  • VST3 and AU plug-in
  • macOS (Apple Silicon & Intel) and Windows

System Requirements

macOS
  • Supported on Apple Silicon (Native) and Intel Macs.
  • VST3 and AU included.
  • Works on macOS 10.13 or later.
  • Host must support VST3 or AU plug-ins.
  • 200 MB HDD.
  • 4 GB RAM.
  • 64-bit Plug-in.
Windows
  • 64-bit VST3 included.
  • Windows 10 or later.
  • Host must support VST3 plug-ins.
  • 200 MB HDD.
  • 4 GB RAM.
Important Note: Pro Tools is not supported.
Online activation required.